Codex: Lost and the Damned

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Codex: Lost and the Damned

Post by Xandy on Sun Mar 13, 2011 4:16 am

ARMY LIST, NIGGAS!

HQ
Arch-Heretic
Chaos Witch
Chaos Marine Champions
Warlord

Elites
Blood Pact Warriors
Chaos Marines
Daemonhosts
Warp Chosen

Troops
Traitor Guardsmen
Mutants
Savages

Fast Attack
Biker Gang
Chaos Hounds
Traitor Sentinels
Jump Pirates

Heavy Support
Defiler
Traitor Tank
Chaos Basilisk

Other
Chaos Spawn
Plague Zombies
Chaos Chimera
Lesser Daemons


Last edited by Warmaster Xandus on Sat Apr 23, 2011 7:28 pm; edited 5 times in total

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Re: Codex: Lost and the Damned

Post by Komrade Kharloth on Sun Mar 13, 2011 4:58 am

NEEDS MOAR UNIT DESCRIPTIONS FOR ME TO CRITIQUE AND OFFER SUGGESTIONS!

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Re: Codex: Lost and the Damned

Post by Xandy on Sun Mar 13, 2011 5:11 am

Should I add Daemonhosts to the list?

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Re: Codex: Lost and the Damned

Post by Komrade Kharloth on Sun Mar 13, 2011 5:43 am


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Re: Codex: Lost and the Damned

Post by Xandy on Sun Mar 13, 2011 5:45 am

Yeah, and besides, daemonhosts makes a fuckton more sense being in a Chaos army rather than an Ordo Malleus army.

I think I'll replace the possessed with them. Possessed are stupid anyways.

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Re: Codex: Lost and the Damned

Post by Fniff on Mon Mar 14, 2011 1:18 am

NEEDS MOAR CHAOS COMMISSSSSSAAAAAAR!

Seriously. A chaos version of a Commissar would be amazing.

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Re: Codex: Lost and the Damned

Post by Xandy on Mon Mar 14, 2011 1:38 am

Indeed that would be awesome, but it would be improbable since said commissar would have to shoot himself on charges of heresy and cowardice.

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Re: Codex: Lost and the Damned

Post by Fniff on Tue Mar 15, 2011 1:05 am

No, it could just be an Imperial Guardsmen who has done the same things to be a commissar just on the side of chaos.

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Re: Codex: Lost and the Damned

Post by Xandy on Tue Mar 15, 2011 2:03 am

I think there was a Chaos Commissar in the Gaunt's Ghosts novels. I don't know for sure since I don't read that series.

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Re: Codex: Lost and the Damned

Post by Xandy on Tue Mar 15, 2011 5:01 am

Arch-Heretic
Background: Arch-Heretics are humans chosen to be champions of the Chaos Gods, and lead the ordinary mortals of Chaos' armies. They possess great daemonic powers and are psykers.
Stats: 5, 4, 3, 3, 3, 4, 3, 10, 5+
Unit: Infantry
Number: 1
Wargear: Armour, power weapon, bolt pistol, frag grenades, krak grenades
Special Rules: Gods' Chosen, Independent Character, 5+ Invulnerable Save
Options 1: Force Weapon, Power Fist, Single Lightning Claw, Pair of Lightning Claws, Daemon Weapon
Options 2: Plasma Pistol, Combi-Weapon
Options 3: Daemonic Steed, Jump Pack/Wings, Bike, Chariot
Options 4: Mark of Khorne, Mark of Slaanesh, Mark of Tzeentch, Mark of Nurgle
Options 5 (all): Melta Bombs, Familiar, Daemonic Pet, Personal Icon, Heavy Armour
Options 6 (2 with Tzeentch): Doombolt, Warptime, Winds of Chaos, Gift of Chaos, Nurgle's Rot, Bolt of Change, Lash of Submission
Options 7 (takes 3): Daemonic Strength, Daemonic Armour, Daemon Fire, Daemonic Muatation, Daemonic Rune, Daemonic Visage, Reflexes of Slaanesh, Fury of Khorne, Endurance of Nurgle, Knowledge of Tzeentch


Last edited by Warmaster Xandus on Sat Apr 23, 2011 7:28 pm; edited 4 times in total

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Re: Codex: Lost and the Damned

Post by Fniff on Tue Mar 15, 2011 1:29 pm

Yeah, Chaos Commissars should be added.

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Re: Codex: Lost and the Damned

Post by Xandy on Tue Mar 15, 2011 3:55 pm

Warlord
Background: Warlords of the warrior-commanders of Chaos' mortal armies. They are former Imperial generals, traitor Commissars, pirate captains, beastman chiefs and others.
Stats: 5, 5, 4, 3, 3, 4, 4, 10, 4+
Unit: Infantry
Number: 1
Wargear: Heavy armour, close combat weapon, boltgun, frag grenades, krak grenades
Special Rules: Independent Character, 5+ Invulnerable Save, Fearless, Counter-Attack
Options 1: Power Weapon, Power Fist, Single Lightning Claw, Pair of Lightning Claws, Daemon Weapon
Options 2: Plasma Pistol, Combi-Weapon, Twin-linked Bolter, Plasma Gun, Flamer, Combat Shield
Options 3: Daemonic Steed, Jump Pack/Wings, Bike, Chariot
Options 4: Mark of Khorne, Mark of Slaanesh, Mark of Tzeentch, Mark of Nurgle
Options 5 (all): Melta Bombs, Daemonic Pet, Personal Icon, Banner of Chaos
Options 6 (1 with Tzeentch): Doombolt, Winds of Chaos, Gift of Chaos, Bolt of Change
Options 7 (takes 2): Daemonic Strength, Daemonic Armour, Daemon Fire, Daemonic Muatation, Daemonic Rune, Daemonic Visage, Reflexes of Slaanesh, Fury of Khorne, Endurance of Nurgle, Knowledge of Tzeentch


Last edited by Sir Xandus on Tue Mar 15, 2011 7:53 pm; edited 1 time in total

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Re: Codex: Lost and the Damned

Post by Fniff on Tue Mar 15, 2011 7:24 pm

YES YES YES YES YES YES YES YES YEEEEEEEEEEES!

Hey, where are the tribals?

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Re: Codex: Lost and the Damned

Post by Xandy on Tue Mar 15, 2011 8:53 pm

Eh, I don't really think they would be a useful addition to the army list. Anything they could do could be done better by cultists and beastmen.

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Re: Codex: Lost and the Damned

Post by Komrade Kharloth on Tue Mar 15, 2011 9:09 pm

Besides, if you really wanted to, Tribals could "count as" beastmen.

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Re: Codex: Lost and the Damned

Post by Fniff on Tue Mar 15, 2011 9:50 pm

Hmm. Okay then.

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Re: Codex: Lost and the Damned

Post by Xandy on Tue Mar 15, 2011 10:08 pm

Chaos Marine Champions
Background: While chaos cults and warbands are most often led by Arch-heretics and warlord, some are controlled by Astartes champions. These traitors leave their old legion to seek greater power over the mortal servants of Chaos
Stats: 4, 4, 4, 4, 2, 4, 2, 10, 3+
Unit: Infantry
Number: 1-3
Wargear: Power armour, close combat weapon, boltgun, bolt pistol, frag grenades, krak grenades
Special Rules: 6+ Invulnerable Save, Fearless
Options 1 (1 for each): Power Weapon, Power Fist, Single Lightning Claw, Pair of Lightning Claws
Options 2 (1 for each): Plasma Pistol
Options 3 (incompatible with previous options): Meltagun, Flamer, Plasma Gun, Combi-weapon, Twin-linked Bolter, Heavy Bolter, Missile Launcher, Autocannon, Lascannon
Options 4 (same for all): Mark of Khorne, Mark of Slaanesh, Mark of Tzeentch, Mark of Nurgle
Options 5: Melta Bombs
Options 6 (1 for each): Daemonic Strength, Daemonic Armour, Daemon Fire, Daemonic Muatation, Daemonic Rune, Daemonic Visage, Reflexes of Slaanesh, Fury of Khorne, Endurance of Nurgle, Knowledge of Tzeentch

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Re: Codex: Lost and the Damned

Post by Xandy on Wed Mar 16, 2011 2:57 am

Chaos Witch
Background: Among the forces of Chaos are corrupted psykers, deadly sorcerers and sorceresses. These beings have fearsome warp powers and considered extremley dangerous.
Stats: 4, 3, 3, 3, 2, 4, 3, 10, 6+
Unit: Infantry
Number: 1
Wargear: Chaos robes, force weapon, bolt pistol, frag grenades, krak grenades
Special Rules: Independent Character, 5+ Invulnerable Save, Unlimited Power!
Unlimited Power!: Chaos Witches have great access to the energies of the warp. All Chaos Witches get two psyker powers regardless of Marks.
Options 1: Daemon Weapon
Options 2: Plasma Pistol, Combi-Weapon
Options 3: Daemonic Steed, Jump Pack/Wings
Options 4: Mark of Slaanesh, Mark of Tzeentch, Mark of Nurgle
Options 5 (all): Familiar, Daemonic Pet, Personal Icon, Armour, Heavy Armour
Options 6: Doombolt, Warptime, Winds of Chaos, Gift of Chaos, Nurgle's Rot, Bolt of Change, Lash of Submission
Options 7 (takes 2): Daemonic Strength, Daemonic Armour, Daemon Fire, Daemonic Muatation, Daemonic Rune, Daemonic Visage, Reflexes of Slaanesh, Endurance of Nurgle, Knowledge of Tzeentch


Last edited by Sir Xandus on Wed Mar 16, 2011 3:00 am; edited 1 time in total

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Re: Codex: Lost and the Damned

Post by Xandy on Wed Mar 16, 2011 2:58 am

So anyone, care to review my HQs? I'm thinking that I made the God's Chosen rule a bit overpowered.

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Re: Codex: Lost and the Damned

Post by Komrade Kharloth on Wed Mar 16, 2011 3:05 am

Ain't too much of a rule man, fluff and description writing is my expertise.

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Re: Codex: Lost and the Damned

Post by Hubilub on Wed Mar 16, 2011 8:06 am

Posting in everything

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Re: Codex: Lost and the Damned

Post by Xandy on Fri Mar 18, 2011 12:02 am

Savages
Background:
Stats: 3, 2, 3, 3, 1, 3, 1, 7, 6+
Unit: Infantry
Number: 10-40
Wargear: Light armour, close combat weapon, laspistol/autopistol, lasgun/autogun
Special Rules: Infiltration, Fleet, Tribal Warrior
Tribal Warrior: Roll a D6 on the table below to see what ability a savages squad will get before battle.
Options 1 (1 at 10, 2 at 20): Heavy Stubber, Flamer, Meltagun, Grenade Launcher
Options 2: Khorne Icon, Tzeentch Icon, Nurgle Icon, Slaanesh Icon
Options 3 (all):Armour, Frag Grenades, Krak Grenades
Options 4:War Chief (leader)

War Chief
Stats: 4, 2, 3, 3, 1, 3, 2, 9, 5+
Wargear: Light armour, close combat weapon, laspistol/autopistol, lasgun/autogun
Options 1 (all): Armour, frag grenades, krak grenades
Options 2: Close combat weapon w/Rending

Tribal Warrior Table
1-2: Furious Charge
3-4: Move Through Cover
5-6: Feel No Pain


Last edited by Warmaster Xandus on Sat Apr 23, 2011 7:28 pm; edited 1 time in total

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Re: Codex: Lost and the Damned

Post by Xandy on Sat Mar 19, 2011 2:41 am

http://wh40k.lexicanum.com/wiki/Blood_Pact

Badass traitor guard are badass. Think I should add Blood Pact warriors to the list?

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Re: Codex: Lost and the Damned

Post by Alkaline on Sat Mar 19, 2011 3:09 am

Hey, it's your codex, mate. Very Happy

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Re: Codex: Lost and the Damned

Post by Xandy on Sat Mar 19, 2011 7:39 pm

Chaos Hounds
Background: Dogs and wolves mutated by the warp are often used in the armies of Chaos due to their ferocity and speed.
Stats: 4, -, 4, 3, 1, 4, 2, 7, -
Unit: Beast
Number: 10-25
Wargear: Claws (count as close combat weapons)
Special Rules: Move Through Cover, Fleet, Acute Senses, Rage
Options 1 (up to 2): Beast Master

Beast Master
Stats: 3, 3, 3, 3, 1, 3, 2, 8, 5+
Wargear: Armour, close combat weapon, laspistol/autopistol
Additional Special Rules: Tamer
Tamer: The Beast Master has trained the hounds to obey his every command. When a Beast Master is in the squad, Chaos Hounds lose the Rage rule and gain the Fearless rule.


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Re: Codex: Lost and the Damned

Post by Xandy on Sat Mar 19, 2011 7:41 pm

Anyone got ideas for special characters I could add to the list? I've already decided on Cypher being one.

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Re: Codex: Lost and the Damned

Post by Xandy on Tue Mar 29, 2011 2:20 am

*Needs ideas for special characters*

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Re: Codex: Lost and the Damned

Post by Hubilub on Wed Mar 30, 2011 7:29 am

The Gangbangers

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Re: Codex: Lost and the Damned

Post by PayJ on Thu Mar 31, 2011 5:58 pm

Monkeys with robotic legs. It's a winner.

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Re: Codex: Lost and the Damned

Post by Xandy on Thu Mar 31, 2011 7:23 pm

Canon characters.

Also, going to add Doombreed.

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Re: Codex: Lost and the Damned

Post by Komrade Kharloth on Thu Mar 31, 2011 7:57 pm

Lord babyraper of skullfuckery.

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Re: Codex: Lost and the Damned

Post by Xandy on Fri Apr 01, 2011 2:19 am

CANON.

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